課程資訊
課程名稱
3D創作實境
3D Creation In Reality 
開課學期
107-2 
授課對象
管理學院  資訊管理學系  
授課教師
謝冠雄 
課號
IM5048 
課程識別碼
725EU3590 
班次
 
學分
3.0 
全/半年
半年 
必/選修
選修 
上課時間
星期四7,8,9(14:20~17:20) 
上課地點
管二104 
備註
本課程以英語授課。
限學士班二年級以上
總人數上限:80人
外系人數限制:40人 
Ceiba 課程網頁
http://ceiba.ntu.edu.tw/1072IM5048_ 
課程簡介影片
 
核心能力關聯
本課程尚未建立核心能力關連
課程大綱
為確保您我的權利,請尊重智慧財產權及不得非法影印
課程概述

“The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.” Ivan Sutherland known as the father of computer graphic once said. What make this course unique? First, it is organized in four main parts that are integrated together for wholistic learning:

  • 3D Foundation: Knowledge and Skill (follow text books 1 and 2) Topics: Introduction to 3D Graphics, 3D Rendering, 3D Graphics and 3D JavaScript Libraries Three.js, 3D Creation Process, Virtual Reality (VR) and Augmented Reality (AR).
  • 3D Creation: Demo and Practice (follow text book 3) Topics: Blender Basics and Interface, Character Creation, Modeling, Unwrapping, Texturing, Rigging, and Animation, Camera Tracking, and Compositing.
  • 3D Applications: Case study and Presentation Topics: case studies of interesting and pertinent 3D applications, platforms, and hot technology ventures.
  • 3D Project: hand on practice and team work TTopics: students will work as a team for interesting and realistic 3D projects
Second, this course emphasizes free, open source, cross-platform tools for 3D creation. No costs for the 3D tools used in the course. Third, this course is for both information management/techonology (IM/IT) students and non-IM/IT majors. Fourth, students will benefit from instructor’s 3D business experience and from half a dozen quest speakers from 3D fields who will introduce current 3D projects and applications. 3D will give everyone an unprecedent opportunity to imagine beyond reality as Albert Einstein once said, “Imagination is more important than knowledge!” Interested students must leave your information in the link below for the instructor will reply directly to your interest in taking this course. https://goo.gl/forms/7hDBevY3Yhav0EkM2 

課程目標
This course aims at introducing 3D creation in reality applications both in theory and in practice. Students will learn practical knowledge as well as useful skills from class practices and hands-on projects. 
課程要求
1. 3D applications span a broad range and interdisciplinary talents are needed for 3D productions. Hence, this course welcomes all students who are interested in 3D and have a strong desire to learn.
2. International students are welcome to join to bring interesting global perspectives to the 3D subjects.
3. Knowledge of computer graphics or programming languages is helpful, but not required for this course.
 
預期每週課後學習時數
 
Office Hours
備註: Thursday 5:30-6:00 PM (by appointment only) 
指定閱讀
1. Parisi, T. (2014). Programming 3D Applications with HTML5 and WebGL. Sebastopol, CA: O’Reilly Media.
2. Parisi, T. (2016). Learning Virtual Reality: Developing immersive experiences and applications for desktop, web and mobile. Sebastopol, CA: O’Reilly Media.
3. Villar,O. (2017). Learning Blender: A hands-on guide to creating 3D animated Characters (2nd ed). Upper Saddle River, NJ: Addison-Wesley.
 
參考書目
 
評量方式
(僅供參考)
 
No.
項目
百分比
說明
1. 
(see English version) 
0% 
 
 
課程進度
週次
日期
單元主題
第1週
02/21  Please see the English page